S.P.A.T. 0.74 Update

S.P.A.T. 0.74 Update

Hello, Operators! New update for you!

The new update mainly focuses on bug fixes. Additionally, a UV flashlight has been added to the game—a device you can mount on your weapon to fry monsters when you’re out of ammo or just for fun.

I would be very glad to see your feedback, ideas, and bug reports in our discord.

CHANGELOG

Weapon

  • Added UV Flashlight gun attachment.


  • Adjusted the hand-held animation for the “Val” weapon
  • Added visibility checks for the stationary UV lamp and flash grenade—damage is now only applied to monsters in line of sight (previously, damage could go through walls and objects).

Player

  • In multiplayer, you can now create a room for up to 4 players
  • Upon winning or losing, the game transitions to the shooting range instead of the main menu.

Monsters

  • Fixed a bug where enemies could hit the player through obstacles (walls, doors, etc.).
  • Optimized the monster tick rate to improve performance.
  • Zombies now take more damage from holy bullets.
  • Fixed a bug where the yeti would just stand still if the player was unreachable (hidden in a house).

Maps

  • Increased the brightness of lamps in houses.
  • Added navigation changes to doors; now monsters/bots won’t try to break down closed doors.
  • Removed the grenade launcher prop that was represented by a pile of tires at the shooting range.

UI

  • Updated some of the screenshots on the loading screen.
  • Fixed a bug where the bestiary had an empty image for the “Eyes” monster.

Bots

  • If a bot gets stuck somewhere for too long, it now teleports to a nearby accessible location.
  • Fixed a bug where choosing only “Stone” would result in “Colt” appearing in the game.
  • Fixed a bug where bots would get stuck at a point when given the “follow” command.

BUG FIXES

  • Disabled the alpha monster’s grab ability on players for multiplayer mode (it caused a bug).
  • Fixed a bug where shooting would get stuck if the map was opened during shooting.
  • Fixed a bug where throwing a grenade during a reload would cause the weapon to freeze.
  • Fixed a bug where switching weapons during a reload would cause the weapon to freeze.
  • Fixed a bug allowing sprinting during a reload.
  • Fixed a bug where the sensor always appeared on the weapon even if not selected.
  • Fixed a bug where camera settings wouldn’t apply when a monster grabbed the player.
  • Fixed a bug where monsters could spawn in pairs.
  • Fixed a bug where “Jobak” could hit the player with a super attack through obstacles.
  • The body of the defeated alpha monster might disappear before the dialogues finish in the final version.
  • Fixed the spawn of the operator’s body in the old house so that it doesn’t clip through the building.